A special education student was assaulted by a peer in an adjacent sensory room. The school district denied liability, contending that staff supervision was sufficient to have detected and prevented the incident.
To challenge this position, I developed an interactive 3D visualization tool demonstrating the critical limitations of the supervising staff member's line of sight. The process began with a photogrammetric scan of the classroom and sensory room, which was used to reconstruct the spaces with precise physical dimensions in Unreal Engine 5. The resulting tool allowed users to inhabit the staff member's vantage point and navigate the environment in both first-person and top-down perspectives, revealing significant gaps in visibility through doorways and windows that made simultaneous monitoring of both rooms impossible.
The tool was presented during mediation and cited by the mediator as a key factor in the outcome. The case resolved in the plaintiff's favor with a substantial settlement.
The video is a recorded demonstration of the tool in use.