Max Hulburt
Max Hulburt
Professor & 3D Artist
San Diego, United States

About

I am an experienced 3D generalist and animation consultant specializing in visual storytelling for legal professionals. With a background in visual effects, animation, and virtual production, I help attorneys leverage high-quality animations to clarify complex cases and strengthen courtroom presentations. My expertise extends to motion graphic design, photogrammetry (3D scanning), and live video production, ensuring compelling and accurate visual representations of evidence.

I hold an MFA in Animation and VFX from the Academy of Art University (2014) and currently serve as Chair of Visual Arts at John Paul the Great Catholic University in San Diego County, CA. I teach courses in Maya, Unreal Engine, Photoshop, Substance Painter, Xsens MVN Animate (MoCap), After Effects, and more. Passionate about the intersection of animation and advocacy, I am dedicated to creating visuals that educate, persuade, and support legal professionals in achieving justice.

Skills

3D ModelingMotion Capture3D AnimationMotion GraphicsTexturingLightingRiggingRenderingPhotogrammetryGraphic Design

Software proficiency

Maya
Maya
Arnold
Arnold
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
DaVinci Resolve
DaVinci Resolve
Quixel Bridge
Quixel Bridge

Productions

    • Movie
      No Reception
    • Year
      2024
    • Role
      VFX Supervisor
    • Company
      John Paul the Great Catholic University
    • Movie
      Steve's Catch
    • Year
      2019
    • Role
      Texture Artist
    • Company
      Steve's Catch
    • Movie
      Jr. Giants Foodiecats
    • Year
      2016
    • Role
      Texture Artist
    • Company
      San Francisco Giants

Experience

  • Chair of Visual Arts at John Paul the Great Catholic University
    Escondido, CA, United States of America
    March 2022 - Present

    Developed a WSCUC-accredited BFA in Visual Arts degree with four emphases: Animation, Game Development, Graphic Design, and Illustration. Program launch Fall 2023

    Responsible for overseeing curriculum, managing ~10 full-time and adjunct professors, assessing program learning outcomes, creating and maintaining relationships with companies for student internships and job placement, and teaching courses

  • Professor and Chair, Animation and Game Development at John Paul the Great Catholic University
    Escondido, CA
    September 2015 - March 2022

    Redeveloped and oversaw expansion of curriculum

    Managed 5-10 adjunct professors

    Supervised the Animation Senior Project course sequence

    Mentored students preparing to enter the Animation and Game industries

    Developed and spearheaded Illustration and Graphic Design programs (launched Fall 2019)

    Designed a new university study abroad program and taught its first lead-in course on Renaissance and Counter-Reformation Art History in Rome and Florence (Winter 2020, trip cancelled)

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